inherit "/lib/std/room"; void init() { ::init(); //add_action("enter_opening", "enter"); } void create() { ::create(); SetProperty("light", 2); SetShort( "The tropical wilderness"); SetLong( "You are inside a jungle that thickens along the path " "northeast. The path widens west as it heads towards " "the adventuring village of Praxis." // " You also notice a small opening in the thick jungle." ); SetItems( (["jungle" : "A wilderness area full of outlaws and " "mysterious things.\n", "village" : "The adventurer's town of Praxis.", "vegetation" : "It gets thicker to the east.", "path" : "You can see it opening up towards the village west.", //"opening" : "On second glance, its too small to enter" ]) ); SetSkyDomain("town"); SetExits( (["northeast" : "/domains/Praxis/jungle", "west" : "/domains/Praxis/wild1"]) ); } int enter_opening(string str) { if(!str) { notify_fail("Enter what?\n"); return 0; } if(str != "opening" && str != "hole" && str != "jungle") { notify_fail("That is not here to be entered.\n"); return 0; } this_player()->eventMoveLiving("/domains/Praxis/outland1", "into the jungle"); return 1; }