/* /domains/Ylsrim/room/sand_hole.c * From the Dead Souls Mud Library * An example of a room in which you go after digging (get trapped!) * Created by Descartes of Borg 961231 */ #include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(25); SetShort("a dark hole in the sand"); SetLong("You are in a very dark, sandy hole in the desert."); AddItem("sand", "It is everywhere."); SetObviousExits(""); SetExits( ([ "up" : "/domains/Ylsrim/room/"+ "sand_room" ])); // use a door to act as a hole, as that is what the hole really is SetDoor("up", "/domains/Ylsrim/etc/dug_hole"); } void init(){ ::init(); }