#include inherit "/domains/cave/etc/cave_orc"; int throwing; static void create() { ::create(); SetKeyName("orc"); SetId(({"orc", "guard"})); SetAdjectives(({"armored","professional","orc","guard"})); SetShort("an orc guard"); SetLong("This is an adult orc. He seems to have a professional " "bearing, and a sense of purpose."); SetInventory(([ "/domains/cave/weap/sword" : "wield sword", "/domains/cave/weap/javelin" : 2, "/domains/cave/armor/leather_armor" : "wear leather armor", "/domains/cave/armor/orc_boot_l" : "wear left boot", "/domains/cave/armor/orc_boot_r" : "wear right boot", ])); SetLevel(1); SetRace("orc"); SetClass("fighter"); SetSkill("projectile attack", 20); SetSkill("projectile defense", 10); SetGender("male"); SetEncounter( (: CheckOrc :) ); } void init(){ ::init(); } void heart_beat(){ object env = room_environment(this_object()); if(throwing) throwing--; if(GetInCombat()){ object targ; object jav = present("javelin",this_object()); object *targs = filter(get_livings(env), (: member_array($1, GetEnemies()) != -1 :) ); if(sizeof(targs)) targ = targs[random(sizeof(targs)-1)]; if(present("javelin", env)){ eventForce("get a javelin"); jav = present("javelin",this_object()); } if(jav && targ && !throwing){ eventForce("throw a javelin at "+targ->GetKeyName()); throwing = 10; } } ::heart_beat(); }