#include inherit "/domains/cave/etc/cave_orc"; int throwing; int CheckOrc(mixed val){ if(!val) return 0; if(!objectp(val)) return 0; if(val->GetRace() == "orc" || val->GetRace() == "rodent") return 0; eventForce("growl at "+val->GetKeyName()); if(!this_object()->GetLeader() && sizeof(filter(val->GetFollowers(), (: base_name($1) == base_name(this_object()) :))) < 1){ eventForce("follow "+val->GetKeyName()); SetWanderSpeed(1); } return 1; } static void create() { ::create(); SetKeyName("orc"); SetId(({"orc"})); SetAdjectives(({"adult","male"})); SetShort("a male orc"); SetLong("This is an adult orc, a creature somewhat larger "+ "and stronger than a typical human."); SetInventory(([ "/domains/cave/armor/leather_armor" : "wear leather armor", "/domains/cave/armor/orc_boot_l" : "wear left boot", "/domains/cave/armor/orc_boot_r" : "wear right boot", ])); SetLevel(2); SetMelee(1); SetRace("orc"); SetClass("fighter"); SetGender("male"); SetEncounter( (: CheckOrc :) ); AddCurrency("gold", random(100)); } void init(){ object env = environment(); ::init(); if(env && base_name(env) == "/domains/cave/room/cave"){ eventForce("go east"); } } void heart_beat(){ object env = room_environment(this_object()); if(env && base_name(env) == "/domains/cave/room/cave"){ eventForce("go east"); } torch_action(); ::heart_beat(); }