/* /verbs/common/whisper.c * from the Dead Souls Object Library * whisper * whisper to LIV STR * created by Descartes of Borg 951118 */ #include #include #include "include/whisper.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("whisper"); SetRules("to LIV", "in WRD", "in WRD to LIV", "to LIV STR", "to LIV in WRD STR", "in WRD to LIV STR"); SetErrorMessage("Whisper to whom what?"); SetHelp("Syntax: whisper to \n" " whisper to in \n" " whisper in to \n\n" "Privately sends a message to the targetted person in the " "language you specify with a small chance of being overheard. " "If you fail to specify a language, your native language is " "used.\n" "See also: say, shout, speak, tell, yell"); } mixed can_whisper_to_liv(object target) { return "What is it you are trying to whisper?"; } mixed can_whisper_in_wrd(string lang) { return "Whisper to whom in " + lang + "?"; } mixed can_whisper_in_wrd_to_liv(string wrd, object ob) { return "What do you mean to whisper?"; } mixed can_whisper_to_liv_str(object targ, string str) { string lang; lang = this_player()->GetNativeLanguage() || "english"; return can_whisper_to_liv_in_wrd_str(targ, lang, str); } mixed can_whisper_in_wrd_to_liv_str(string lang, object targ, string str) { return can_whisper_to_liv_in_wrd_str(targ, lang, str); } mixed can_whisper_to_liv_in_wrd_str(object targ, string lang, string str) { return this_player()->CanSpeak(targ, TALK_SEMI_PRIVATE, str, lang); } mixed do_whisper() { return 1; } mixed do_whisper_to_liv(object ob) { return 1; } mixed do_whisper_in_wrd(string wrd) { return 1; } mixed do_whisper_in_wrd_to_liv(string str, object ob) { return 1; } mixed do_whisper_to_liv_str(object targ, string str) { string lang = this_player()->GetDefaultLanguage() || this_player()->GetNativeLanguage(); return do_whisper_to_liv_in_wrd_str(targ, lang, str); } mixed do_whisper_in_wrd_to_liv_str(string lang, object targ, string str) { return do_whisper_to_liv_in_wrd_str(targ, lang, str); } mixed do_whisper_to_liv_in_wrd_str(object targ, string lang, string str) { if( sizeof(str) > 1){ if( str[<1] != '?' && str[<1] != '!' && str[<1] != '.' ) str = capitalize(str) + "."; else str = capitalize(str); } return this_player()->eventSpeak(targ, TALK_SEMI_PRIVATE, str,lang); }