#include inherit LIB_VERB; static void create() { verb::create(); SetVerb("disarm"); SetRules("OBJ"); SetErrorMessage("Disarm what?"); SetHelp("Syntax: \n\n" "Use this command to try to disarm a boobytrapped object, like " "a door or a chest.\n\n" "See also: close, open, pick, disarm"); } varargs mixed can_disarm_obj(mixed args...) { if( this_player()->GetParalyzed() ) { return "You cannot do anything."; } return this_player()->CanManipulate(); } varargs mixed do_disarm_obj(object target) { return target->eventDisarm(this_player()); }