#include inherit LIB_VERB; static void create() { verb::create(); SetVerb("pour"); SetRules("from OBJ into OBJ","from OBJ in OBJ", "OBJ in OBJ","OBJ into OBJ","OBJ on OBJ","OBJ onto OBJ","OBJ out","out OBJ"); SetErrorMessage("Pour what into what?"); SetHelp("Syntax: pour into \n\n" "Allows you to pour into a vessel designed for containing a substance."); } mixed can_pour_obj_into_obj(string verb) { return this_player()->CanManipulate(); } mixed can_pour_obj_in_obj(string verb) { return this_player()->CanManipulate(); } mixed can_pour_obj_onto_obj(string verb) { return this_player()->CanManipulate(); } mixed can_pour_obj_on_obj(string verb) { return this_player()->CanManipulate(); } mixed can_pour_obj_out(string verb) { return this_player()->CanManipulate(); } mixed can_pour_out_obj(string verb) { return this_player()->CanManipulate(); } mixed can_pour_from_obj_into_obj(string verb) { return this_player()->CanManipulate(); } mixed do_pour_from_obj_into_obj(object from, object to) { return to->eventPour(this_player(), from); } mixed do_pour_from_obj_in_obj(object from, object to) { return to->eventPour(this_player(), from); } mixed do_pour_obj_onto_obj(object from, object to) { return to->eventPour(this_player(), from); } mixed do_pour_obj_on_obj(object from, object to) { return do_pour_obj_onto_obj(from, to); } mixed do_pour_obj_in_obj(object from, object to) { return do_pour_obj_onto_obj(from, to); } mixed do_pour_obj_into_obj(object from, object to) { return do_pour_obj_onto_obj(from, to); } mixed do_pour_obj_out(object from) { return from->eventEmpty(this_player()); } mixed do_pour_out_obj(object from) { return from->eventEmpty(this_player()); }