/* /verbs/items/read.c * from the Dead Souls Mud Library * created by Descartes of Borg 960121 * Version: @(#) read.c 1.2@(#) * Last modified: 96/10/15 */ #include #include #include inherit LIB_VERB; static void create() { verb::create(); SetVerb("read"); SetRules("OBJ", "OBJ at OBJ", "STR in OBJ","STR on OBJ", "STR from OBJ", "STR of OBJ"); SetErrorMessage("Read something?"); SetHelp("Syntax: \n" " \n" " \n\n" "Allows you to read an object with text on it if you have " "the proper intelligence.\n\n" "See also: listen, look, search, smell, touch"); } mixed can_read_obj() { return check_light(); } mixed can_read_obj_at_obj() { return check_light(); } mixed can_read_str_word_obj() { return check_light(); } mixed do_read_obj(object ob) { return ob->eventRead(this_player()); } mixed do_read_obj_at_obj(object ob, object target) { return ob->eventRead(this_player(), target); } mixed do_read_str_on_obj(string str, object ob) { if(ob) return ob->eventRead(this_player(), str); } mixed do_read_str_in_obj(string str, object ob) { if(ob) return ob->eventRead(this_player(), str); } mixed do_read_str_of_obj(string str, object ob) { return do_read_str_in_obj(str, ob); } //This function courtesy of Manchi mixed do_read_str_from_obj(string str, object ob) { return do_read_str_in_obj(str, ob); }