#include inherit LIB_VERB; static void create() { verb::create(); SetVerb("shake"); SetRules("OBJ", "STR on OBJ"); SetSynonyms("jiggle"); SetErrorMessage("Shake what? Or shake what on what?"); SetHelp("Syntax: \n" " \n\n" "Allows you to shake an object, or perhaps a thing on the " "object. For example, you might want to " "\"shake my magic 8 ball\", or simply \"shake ball\".\n\n" "Synonyms: jiggle"); } mixed can_shake_obj() { return this_player()->CanManipulate(); } mixed can_shake_str_on_obj() { return this_player()->CanManipulate(); } mixed do_shake_obj(object target) { return target->eventShake(this_player()); } varargs mixed do_shake_str_on_obj(string thing, object target) { return target->eventShake(this_player(), remove_article(lower_case(thing))); }