#include #include "include/strike.h" inherit LIB_VERB; static void create() { verb::create(); SetVerb("strike"); SetRules("OBJ"); SetErrorMessage("Strike what?"); SetHelp("Syntax: \n\n" "Certain objects are flammable simply by striking them. " "When you strike such objects, they have a chance of " "catching fire and burning.\n\n" "See also: burn, douse, light"); } mixed can_strike_obj() { return this_player()->CanManipulate(); } mixed do_strike_obj(object ob) { return ob->eventStrike(this_player()); }