#include inherit LIB_VERB; static void create() { verb::create(); SetVerb("sleep"); SetRules(""); SetErrorMessage("Sleep?"); SetSynonyms("go to sleep"); SetHelp("Syntax: sleep\n" "If lying down, you fall asleep. If not, you collapse " "asleep. Being attacked will usually wake you up, " "otherwise you will awaken after a few minutes, stronger " "and more refreshed."); } mixed can_sleep() { if( !creatorp(this_player()) && this_player()->GetCaffeine() > 10 ) { return "You are too wired to sleep right now."; } if(this_player()->GetRace()=="elf") return "Elves don't sleep."; return 1; } mixed do_sleep() { tell_player(this_player(),"You fall asleep."); tell_room(environment(this_player()), this_player()->GetName()+ " closes "+possessive(this_player())+" eyes and appears to "+ "lose consciousness.", ({this_player()}) ); return this_player()->SetSleeping(random(10)+5); }