#include inherit LIB_VERB; static void create(){ verb::create(); SetVerb("wake"); SetRules(""); SetErrorMessage("Wake?"); SetSynonyms(({"wake up","awaken","unsleep"})); SetHelp("Syntax: wake\n" "If asleep, you become less so."); } mixed can_wake(){ if( this_player()->GetAlcohol() > 70 ) { return "You are too drunk to wake right now."; } if(this_player()->GetSleeping() < 1) { return "You are already awake."; } return 1; } mixed do_wake(){ if(creatorp(this_player())){ this_player()->SetSleeping(0); tell_player(this_player(),"You rouse from your slumber."); tell_room(environment(this_player()), this_player()->GetName()+ " rouses from "+possessive(this_player())+ " slumber.", ({this_player()}) ); return 1; } if(this_player()->GetSleeping() > 1){ tell_player(this_player(),"You become somewhat more wakeful."); tell_room(environment(this_player()), this_player()->GetName()+ " appears to rouse somewhat from "+possessive(this_player())+ " slumber.", ({this_player()}) ); return this_player()->SetSleeping(this_player()->GetSleeping() - 1); } else tell_player(this_player(),"You are nearing full wakefulness..."); return 1; }