#include inherit LIB_FISHING; void create() { ::create(); SetProperty("no castle", 1); SetProperty("light", 3); SetProperty("night light", 2); SetMaxFishing(4); SetChance(10); SetShort( "Pier 1 of the Port of Praxis"); SetLong( "Welcome to the Port of Praxis!\n" "The Pier 1 port is virtually bustling with activity. Ships from " "all over the reality dock here to deliver their goods to Praxis " "and its surrounding regions. The pier is made out of solid wood " "which has become weathered due to the rain and salty air. Torches " "line each side of the dockss, lighting the way at night. All along " "the pier you can see people fishing, talking and enjoying the weather."); SetSmell("default", "Rotting fish offend your nostrils."); SetSmell("fish", "They smell as if they have been out for days."); SetItems( (["port" : "Ships from all over Nightmare dock here to " "do business in Praxis.", "pier" : "Pier 1 of the port.", "goods" : "Merchandise from exotic places.", "torch" : "It lights up the pier at night.", "torches" : "They light up the pier at night."]) ); SetExits( (["north" : "/domains/Praxis/s_centre4" ]) ); } void reset() { int i; ::reset(); if(!present("stick")) new("/domains/Praxis/obj/misc/fishing_pole")->move(this_object()); if(present("match")) return; i = 4; while(i--) new("/domains/Praxis/obj/misc/match")->move(this_object()); } void init(){ ::init(); }