#include #include ROOMS_H inherit LIB_ROOM; void create() { ::create(); SetAmbientLight(5); SetShort("a dark passageway"); SetLong("This is a dark underground passageway. The walls are rough and bare."); SetItems(([ ({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.", ({ "area", "cave like area", "cavelike area" }) : "A space torn or carved into the mountain.", ({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.", ({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.", ])); SetExits( ([ "east" : "/domains/amigara/room/passage4", "west" : "/domains/amigara/room/passage2", "north" : "/domains/amigara/room/passage5.c", ]) ); SetInventory(([ ])); SetClimate("indoors"); } void init(){ ::init(); }