#include #include ROOMS_H inherit LIB_DUMMY; // These do not show up in desc, but you can look at them inherit LIB_PRESS; // Makes the item pressable object room; int eventResetRoom() { object *livings = get_livings(environment(this_object()),2); room = environment(this_object()); livings->eventMove(ROOM_FURNACE); livings->eventDestruct(); call_out( (: reload_room, room :), 0 ); return 1; } static void create() { dummy::create(); SetKeyName("button"); SetId(({"button","button on the wall"})); SetAdjectives("reset"); SetShort("a button"); SetLong("It is a button that you could probably press."); SetPress((: eventResetRoom :)); }