/* /domains/Ylsrim/room/kaliid3.c * From the Dead Souls Mud Library * An example of a room with a door and press event handler * Created by Descartes of Borg 961222 */ #include inherit LIB_ROOM; static void create() { room::create(); SetTown("Ylsrim"); SetClimate("arid"); SetAmbientLight(30); SetShort("Kaliid Road by the Church"); SetLong("Kaliid Road moves east and west through the desert town of " "Ylsrim. The road itself gets sandier as it gets swallowed by " "the desert in the distance east. On the northern end of the " "road a door belonging to the local church. Next to the door " "sits a huge button."); SetSkyDomain("town"); AddItem("church", "It is a rather pathetic wooden building where the " "local priests initiate people into their religion."); AddItem("desert", "The town does all it can to keep from being swallowed " "by it."); AddItem(new("/domains/Ylsrim/etc/church_button")); SetExits( ([ "north" : "/domains/Ylsrim/room/"+ "church", "west" : "/domains/Ylsrim/room/"+ "kaliid4" ])); SetDoor("north", "/domains/Ylsrim/etc/church_door"); } void init(){ ::init(); }