#include #include ROOMS_H inherit "/domains/cave/etc/cave_room"; void create() { ::create(); SetAmbientLight(0); SetShort("underground passageway"); SetLong("This is a dark underground passageway. The walls are rough and bare. The passageway runs southeast from here. There are rooms south, northeast, and northwest."); SetItems(([ ({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.", ({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.", ({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.", ])); SetClimate("indoors"); SetExits( ([ "south" : "/domains/cave/room/dining1", "northeast" : "/domains/cave/room/guardroom3", "southeast" : "/domains/cave/room/cavepass9", "northwest" : "/domains/cave/room/guardroom4.c", ]) ); SetInventory(([ ])); } void init(){ ::init(); }