#include #include #include #include #include inherit LIB_VIRT_LAND; static private int XPosition, YPosition; int max_north = 1000000; int max_south = -1000000; int max_east = 1000000; int max_west = -1000000; int max_up = 1000; int max_down = 0; varargs void SetLongAndItems(int x, int y, int z); varargs int LimitTravel(int requested, int maximum, int lessthan){ if(lessthan && requested < maximum) return maximum; else if(lessthan && requested > maximum) return requested; else if(requested > maximum) return maximum; else return requested; } varargs static void create(int x, int y) { string n, s, e, w, u; string ne, nw, se, sw; SetNoReplace(1); virt_land::create(); XPosition = x; YPosition = y; SetAmbientLight(0); SetLongAndItems(x, y); SetShort("The sea floor"); if( x >= max_east ) e = "bottom/" + (max_west) + "," + y; else e = "bottom/" + (x+1) + "," + y; if( x <= max_west ) w = "bottom/" + (max_east) + "," + y; else w = "bottom/" + (x-1) + "," + y; if( y >= max_north ) n = "bottom/" + x + "," + (max_south); else n = "bottom/" + x + "," + (y+1); if( y <= max_south ) s = "bottom/" + x+ "," + (max_north); else s = "bottom/" + x + "," + (y-1); u = "sub/" + x + "," + y + ",10"; nw = "bottom/" + LimitTravel(x - 1, max_east, 1, max_west) + "," + LimitTravel(y+1, max_north); ne = "bottom/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y+1, max_north); sw = "bottom/" + LimitTravel(x - 1, max_east, 1, max_west) + "," + LimitTravel(y-1, max_north, 1, max_south); se = "bottom/" + LimitTravel(x + 1, max_east) + "," + LimitTravel(y-1, max_north, 1, max_south); SetGoMessage("You can't travel in that direction."); if( n ) AddExit("north", __DIR__ + n); if( s ) AddExit("south", __DIR__ + s); if( e ) AddExit("east", __DIR__ + e); if( w ) AddExit("west", __DIR__ + w); if( ne ) AddExit("northeast", __DIR__ + ne); if( nw ) AddExit("northwest", __DIR__ + nw); if( se ) AddExit("southeast", __DIR__ + se); if( sw ) AddExit("southwest", __DIR__ + sw); if( u ) AddExit("up", __DIR__ + u); } varargs void SetLongAndItems(int x, int y, int z) { mapping inv, items; string str; ::SetLongAndItems(x, y); inv = ([]); str = "This is the bottom of a vast sea."; SetItems( ([ ({"sea","ocean"}) : "It is vast.", ]) ); SetLong(str); SetInventory(inv); SetTerrainType(T_SEAFLOOR); SetMedium(MEDIUM_WATER); SetInventory( ([ "/domains/town/obj/seawater" : 1, ]) ); }