#include #include #include #include #include #include ROOMS_H inherit LIB_ROOM; inherit LIB_CLIMB; int OutClimb(){ eventClimb(this_player(),CLIMB_OUT,"/domains/town/virtual/forest/-13,12"); } int ActionFunction(){ object *bodies = get_livings(this_object()); foreach(object body in bodies){ int maxheal, maxstam, maxmag; int health, stamina, magic, poison; if((RACES_D->GetNonMeatRace(body->GetRace()))) continue; maxheal = (body->GetMaxHealthPoints()) / 2; maxstam = (body->GetMaxStaminaPoints()) / 2; maxmag = (body->GetMaxMagicPoints()) / 2; health = (body->GetHealthPoints()); stamina = (body->GetStaminaPoints()); magic = (body->GetMagicPoints()); if(health < maxheal){ body->AddHP(random(5)); } if(stamina < maxstam){ body->AddStaminaPoints(random(5)); } if(magic < maxmag){ body->AddMagicPoints(random(5)); } if(poison > 0 ){ body->AddPoison(-(random(5))); } } return 1; } void create() { room::create(); SetAmbientLight(30); SetDayLight(30); SetNightLight(30); SetShort("a glowing pool"); SetLong("This is a strange, glowing pool in the middle of the forest."); SetClimate("temperate"); SetTown("wilderness"); SetTerrainType(T_SURFACE); SetMedium(MEDIUM_SURFACE); SetNoSink(1); SetItems( ([ ({ "forest" }) : "It surrounds the pool.", ]) ); SetExits( ([ "south" : "/domains/town/virtual/forest/-13,12", "north" : "/domains/town/virtual/forest/-13,14", "east" : "/domains/town/virtual/forest/-12,13", "southeast" : "/domains/town/virtual/forest/-12,12", "northeast" : "/domains/town/virtual/forest/-12,14", "out" : "/domains/town/virtual/forest/-14,12", "west" : "/domains/town/virtual/forest/-14,13", "southwest" : "/domains/town/virtual/forest/-14,12", "northwest" : "/domains/town/virtual/forest/-14,14", "down" : "/domains/town/room/forest_well1.c", ]) ); SetInventory(([ "/domains/town/obj/hpoolwater" : 1, "/domains/town/npc/nymph" : 1, ])); SetFlyRoom("/domains/town/virtual/sky/-13,13,1"); SetClimb( (: OutClimb :) , CLIMB_OUT); set_heart_beat(5); SetObviousExits("climb out"); } void init(){ ::init(); } void heart_beat(){ ActionFunction(); }