#include #include ROOMS_H inherit "/domains/cave/etc/cave_room"; void create() { ::create(); SetAmbientLight(0); SetShort("post commissary"); SetLong("This is a dark underground room with rough walls. It is outfitted to accommodate personnel who want to eat and drink. Passageways lead north, east, and south from here."); SetItems(([ ({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.", ({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.", ({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.", ])); SetInventory(([ "/domains/cave/obj/tall_lamp" : 1, "/domains/cave/obj/chair" : 6, "/domains/cave/obj/table2" : 3, "/domains/cave/obj/rack" : 1, "/domains/cave/obj/lister" : 1, "/domains/cave/obj/cask5" : 1, "/domains/cave/npc/rybak" : 1, ])); SetClimate("indoors"); SetExits( ([ "south" : "/domains/cave/room/cavepass12", "east" : "/domains/cave/room/cavepass9", "north" : "/domains/cave/room/cavepass8.c", ]) ); } void init(){ ::init(); }