#include #include #include inherit LIB_SENTIENT; inherit LIB_DONATE; static void create() { sentient::create(); SetKeyName("beggar"); SetId(({"beggar"})); SetAdjectives(({"dirty"})); SetShort("a dirty beggar"); SetLong("This beggar has something strangely noble about his aspect. " "He certainly doesn't look like he has always been a beggar."); SetCanBite(0); SetWimpy(90); SetPacifist(1); SetInventory(([ "/domains/town/obj/map" : 1, ])); SetLevel(1); SetAutoStand(0); SetRace("human"); SetGender("male"); SetConsultResponses( ([ "map" : "It's so you have an idea how to get around.", ({ "levels", "leveling", "level" }) : "I don't know such stuff. "+ "Ask Dirk in the Adventurers' Guild." ]) ); SetPosition(POSITION_SITTING); SetPolyglot(1); SetLanguage("common", 100); SetDefaultLanguage("common"); SetAction(5, ({ "!say 'Bree-yark' is hobgoblin for 'we surrender'.", "!say Donating to the church sometimes gives you a "+ "bonus, but don't take from the charity bin if "+ "you're above level 5! It'll deduct XP!", "!say Brandy's a fine girl, and has the purest spice "+ "sticks in town in her secret menu.", "!say I heard the secret cave is straight north in the "+ "forest.", "!say one time I saw something glowing in the middle of "+ "the forest.", "!say Don't mess with balrogs. Seriously.", "!say You ever see an orc or a dwarf try to swim? It "+ "ain't pretty.", "!say Y'ever wonder if them orcs have good reason to be "+ "so aggro all the time?", "!say You don't need to be in the mage's guild to learn some "+ "spells from Herkimer, but it helps.", "!say If you want to be a fighter, I was told you need to "+ "find something called a 'stargate' and then 'dial tower'."+ " How's anybody supposed to figure *that* one out?", "!say if you can get someone to resurrect your corpse, "+ "you won't have a death penalty. But remember there is a "+ "difference between resurrection and raising!", "!say you can't control a zombie if you don't speak its "+ "language.", "!say I heard there's a language teacher at the northern "+ "fort that teaches for money rather than training points.", "!say Be careful traveling whyle flying or invisible. "+ "It really drains your stamina!", "!say Advancing levels improves your skills, so join a "+ "guild before advancing, if you can.", "!say if you don't advance levels automatically when you "+ "qualify, go see Dirk and ask him to advance.", "!say The Yautja are a proud hunter race from another "+ "world with powerful magic. Pray you never meet one.", "!say Being drunk helps you heal faster, but it's not a "+ "good idea to try to figth drunk!", "!say Drinking coffee sobers you up some.", "!say A belly full of food and water helps you heal faster.", "!say If you don't see items in a room that you are sure "+ "should be there, maybe you need a light source." })); } //Fix courtesy of Jonez string GetLong(string str){ return sentient::GetLong(str); } int GiveMap(object ob){ object map; if(ob && present(ob->GetKeyName(),environment(this_object())) && !this_object()->GetInCombat() && member_array(ob->GetRace(),RACES_D->GetRaces(1)) != -1 && !creatorp(ob) && !stringp(ob->CanManipulate()) ){ if(ob->GetGender() == "male"){ eventForce("say take this, brother. May it serve you well."); } else if(ob->GetGender() == "female"){ eventForce("say take this, sister. May it serve you well."); } else eventForce("say here, you might need this"); eventForce("give my first map to "+ob->GetKeyName()); } if(map = present("map",this_object())) { map->eventDestruct(); eventForce("shrug"); } return 1; } int SayHi(object ob){ if(this_object() && ob && present(ob->GetKeyName(),environment(this_object())) && !this_object()->GetInCombat() && member_array(ob->GetRace(),RACES_D->GetRaces(1)) != -1) eventForce("say Hi, "+ob->GetName()); return 1; } void init(){ ::init(); call_out((: SayHi, this_player() :), 1); if(!present("town map",this_player())){ new("/domains/town/obj/map")->eventMove(this_object()); call_out((: GiveMap, this_player() :), 4); } //if(!present("cold virus",this_object())){ // new("/domains/town/obj/cold")->eventInfect(this_object()); //} }