#include inherit LIB_NPC; static void create() { npc::create(); SetKeyName("thief"); SetId(({"thief in a bathtowel","thief in a towel","thief"})); SetAdjectives(({"wet"})); SetShort("a thief in a bathtowel"); SetLong("From his furtive appearance and demeanor, this "+ "is obviously a thief who has snuck into the "+ "mansion and taken up residence. You seem "+ "to have caught him just after his shower."); SetLevel(1); SetRace("human"); SetClass("thief"); SetGender("male"); SetEncounter(100); SetMaxHealthPoints(25); SetInventory(([ "/domains/town/armor/towel":"wear towel", "/domains/town/weap/brush":"wield brush", ]) ); SetHealthPoints(50); SetGuard("down", "The wet thief bars your way!" ); } void init(){ ::init(); }