#include #include "/realms/babylon/area/customdefs.h" inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Sample Room"); SetLong("This is a room you can use as a template."); SetItems( ([ "template" : "That's what this is.", ]) ); SetExits( ([ "east" : "/realms/babylon/area/room/sample_two", "west" : "/realms/babylon/workroom", "south" : "/realms/babylon/area/room/room1.c", ]) ); SetInventory( ([ MY_OBJ "/table" : 1, MY_NPC "/fighter" : 1, ]) ); } void init(){ ::init(); }