#ifndef s_std_h #define s_std_h #include #define LIB_ACCESS DIR_SSTD "/access" #define LIB_ARMOR DIR_STD "/armor" #define LIB_BARKEEP DIR_STD "/barkeep" #define LIB_BASE_ARMOR DIR_STD "/base_armor" #define LIB_BASE_DUMMY DIR_STD "/base_dummy" #define LIB_BASE_STORAGE DIR_STD "/base_storage" #define LIB_BOOBYTRAP_OBJECT DIR_STD "/boobytrap_object" #define LIB_BOOBYTRAP_SHADOW DIR_STD "/boobytrap_shadow" #define LIB_BOOK DIR_STD "/book" #define LIB_CHAIR DIR_STD "/chair" #define LIB_CORPSE DIR_STD "/corpse" #define LIB_DAEMON DIR_STD "/daemon" #define LIB_DUMMY DIR_STD "/dummy" #define LIB_FURNACE DIR_STD "/furnace" #define LIB_ITEM DIR_STD "/item" #define LIB_LIMB DIR_STD "/limb" #define LIB_LOCKPICK DIR_STD "/lockpick" #define LIB_ROOM DIR_STD "/room" #define LIB_SKY DIR_STD "/sky" #define LIB_STORAGE DIR_STD "/storage" #define LIB_VENDOR DIR_STD "/vendor" #define LIB_BANE DIR_STD "/bane" #define LIB_GERM DIR_STD "/germ" #define LIB_BED DIR_STD "/bed" #define LIB_TABLE DIR_STD "/table" #define LIB_BOT_CORPSE DIR_STD "/bot_corpse" #define LIB_BOT_LIMB DIR_STD "/bot_limb" #define LIB_WORN_STORAGE DIR_STD "/worn_storage" #define LIB_WOUND DIR_STD "/wound" #define STD_ROOM DIR_OLD_STD "/room" #endif /* s_std_h */