#include inherit LIB_VERB; static void create() { verb::create(); SetVerb("force"); SetRules("LIV STR", "LIV to STR"); SetErrorMessage("Force whom to do what?"); SetHelp("Syntax: \n" " \n" "Allows you to command some living things to do " "your bidding."); } mixed can_force_liv_to_str(string str) { if(!creatorp(this_player())) return 0; return 1; } mixed can_force_liv_str(string str) { return can_force_liv_to_str(str); } mixed do_force_liv_to_str(object target, string cmd) { object who = this_player(); if(!who) return 0; if(archp(target) && !securep(who)){ who->eventPrint(target->GetName()+" shakes "+possessive(target)+ " head and forces you to dest yourself."); tell_room(environment(who), who->GetName()+" dests "+objective(who)+ "self while trying to pull a foolish joke on "+target->GetName()+".", who); tell_player(target,who->GetName()+" tried to force you to "+cmd); tell_player(target,who->GetName()+" has been dested, instead."); who->eventDestruct(); return 1; } target->eventPrint(who->GetName() + " forces you to: " + cmd); who->eventPrint("You force " + target->GetShort() + " to: " + cmd); target->eventForce(cmd); return 1; } mixed do_force_liv_str(object ob, string str) { return do_force_liv_to_str(ob, str); }