#include inherit LIB_ROOM; void init() { ::init(); add_action("become", "become"); add_action("go_north","go"); add_action("preview","preview"); } void create() { ::create(); SetProperties( (["light": 2, "indoors" : 1, "no castle" : 1]) ); SetShort( "the clerics' church of Praxis"); SetLong( "You are in the small cleric's church of Praxis. It is a very " "simple, yet elegant building. The lack of adornment is made up " "for in the strong faith you can feel radiating from this little " "church. People of all faiths come here for prayer, or solitude. " "The clerics initiate young adventurers here into the class of " "clerics. will tell you about becoming a cleric. " "There is a passage north."); SetItems( (["church" : "It holds a small chapel for wedding ceremonies " "west, and there is an inner sanctum for clerics north", "chapel" : "The clerics of the church perform wedding " "ceremonies there.", "light" : "A %^BLUE%^blue%^RESET%^ light protects this place.", "passage" : "It leads north into the cleric's inner sanctum."]) ); SetExits( (["east" : "/domains/Praxis/n_centre1"]) ); } int preview() { if(this_player()->query_class() != "explorer") { message("info", "This is not for you.", this_player()); return 1; } message("info", this_player()->query_cap_name()+" seeks to learn about clerics.", this_object(), ({ this_player() })); message("info", "Welcome, explorer!", this_player()); message("info", "Clerics are deeply religious people of greatly varied " "beliefs, yet united in their belief in the sanctity of the natural world. Their " "ability to get in touch with the unity of nature through prayer " "gives them great healing powers as well as powers of protection. " "Destruction is the most horrible of evils to them, and they will " "lose the powers they have through prayer if they become too " "destructive. Type to become a cleric.", this_player()); return 1; } int become(string str) { if(!str) { notify_fail("Become what?\n"); return 0; } if(str != "cleric") { notify_fail("You cannot become that here.\n"); return 0; } if(this_player()->query_class() != "explorer") { write("You are much too old to start learning our ways now!"); return 1; } write("The High Priestess of Clerics initiates you into the class of clerics."); say(this_player()->query_cap_name()+" becomes a cleric.", this_player()); this_player()->SetClass("cleric"); this_player()->setenv("TITLE", "$N the novice cleric"); this_player()->init_skills("cleric"); this_player()->setenv("start", "/domains/Praxis/cleric_hall"); return 1; } int go_north(string str) { if(str !="north") return notify_fail("What?\n"); if(this_player()->query_class() != "cleric") { write("You cannot penetrate the force field that blocks the passage."); say(this_player()->query_cap_name()+" tries to get into the " "church's inner sanctum, but fails.", this_player()); return 1; } this_player()->eventMoveLiving("/domains/Praxis/cleric_hall", "through the light in the passage"); return 1; }