#include #include #include ROOMS_H inherit LIB_ROOM; inherit LIB_CLIMB; int DownClimb(){ //tc("hit DownClimb"); eventClimb(this_player(),CLIMB_DOWN,"/domains/amigara/room/passage1"); } void create() { ::create(); SetAmbientLight(5); SetNightLight(15); SetDayLight(25); SetShort("A Dark Cave"); SetNightLong("This is a cave in the rough stone mountain wall. "+ "The cave opens south into the night. To the north is darkness."); SetDayLong("This is a cave in the rough stone mountain wall. Daylight shines in from the south, where where a forest lies. To the north, the cave continues into darkness."); SetLong("This is a small cave near a forest."); SetItems(([ ({ "wall", "rocky wall", "mountain wall", "rough stone mountain wall", "stone mountain wall" }) : "Geological activity has created this cave ove the years, but clearly some sentient activity has formed it into a usable size and shape for habitation.", ])); SetInventory(([ "/domains/town/obj/ladder" : 1, ])); SetExits( ([ "south" : "/domains/town/virtual/forest/-3,25", "north" : "/domains/amigara/room/midair.c", ]) ); SetClimb( (: DownClimb :) , CLIMB_DOWN); SetObviousExits("south, climb down"); } void init(){ ::init(); }