#include #include #include #include ROOMS_H inherit LIB_ROOM; void create() { ::create(); SetAmbientLight(5); SetShort("midair in a cave"); SetLong("This is a cave in the stone mountain north of the town forest. There is no floor here. There is darkness below."); SetItems(([ ({ "wall", "rocky wall", "mountain wall", "rough stone mountain wall", "stone mountain wall" }) : "Geological activity has created this cave ove the years, but clearly some sentient activity has formed it into a usable size and shape for habitation.", ])); SetExits( ([ "south" : "/domains/amigara/room/cave", "down" : "/domains/amigara/room/passage1.c", ]) ); SetInventory(([ ])); SetClimate("indoors"); SetTerrainType(T_MIDAIR); SetMedium(MEDIUM_AIR); } void init(){ ::init(); }