#include inherit LIB_SENTIENT; int DoSomething(){ int rand; string thing1, thing2, thing3, thing4, thing5; string thing6, thing7, thing8, thing9, thing10; if(!this_object() || !clonep() || !environment()) return 0; rand = random(10); thing1 = "I think the campus is still under serious construction."; thing2 = "I wonder when the classroom building will open."; thing3 = "There's a village up north that's still being built, I heard."; thing4 = "Any travel north of here may be unsafe, you know."; thing5 = "Oh man, I need to get that stuff I left in the building basement."; thing6 = "Why won't Kim ever buy or sell weapons?"; thing7 = "How am I supposed to leave campus if Kim won't sell me a weapon?"; thing8 = "Maybe there's a shop in the village up north where you can buy whatever you need."; thing9 = "I heard you can get in trouble with the dean if you climb the tree."; thing10 = "Some dude told me \bree-yark\" is \"we surrender\" in \"Kobold\". Does that even make any sense?"; switch(rand){ case 1 : eventForce("say "+thing1);break; case 2 : eventForce("say "+thing2);break; case 3 : eventForce("say "+thing3);break; case 4 : eventForce("say "+thing4);break; case 5 : eventForce("say "+thing5);break; case 6 : eventForce("say "+thing6);break; case 7 : eventForce("say "+thing7);break; case 8 : eventForce("say "+thing8);break; case 9 : eventForce("say "+thing9);break; case 10 : eventForce("say "+thing10);break; default : eventForce("smile"); } } void create() { sentient::create(); SetKeyName("Tim"); SetId(({"tim"})); SetShort("Tim"); SetLong("Tim is a student in the Virtual Campus."); SetLevel(5); SetRace("human"); SetGender("male"); SetAction(25, (: DoSomething :)); } void init(){ ::init(); }