#include #include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(20); SetShort("service tube"); SetLong("This is a narrow area that allows travel between the "+ "surface above and the sewer below. It's cramped, dirty, and "+ "not a friendly place for most humanoids. Some light seems to "+ "be coming in from a drainage grate above."); SetItems( ([ ({"tube","service tube"}) : "You are in a service tube."+ " It's foul, dark, and hot.", ({"sewer","sewer system"}) : "Though evidently in good repair "+ "and of modern construction, this is still a sewer tunnel, "+ "and it's hostile to human comfort.", "air" : "It is rank with the reek of decomposing waste.", "light" : "There isn't much of it, and you can't tell if it's " + "sunshine or lamplight, but it lets you see a bit better.", ]) ); SetExits(([ "down" : "/domains/campus/room/sewer2", "up" : "/domains/campus/room/south_road2", ])); SetSmell( ([ "default" : "The stench of sewage and waste hangs here."]) ); SetListen("default","You hear faint echoes of dripping water."); SetDoor("up","/domains/campus/doors/grate"); } void init(){ ::init(); }