#include #include inherit LIB_ROOM; int SignRead(){ string list; list = implode(keys(STARGATE_D->GetStargates()),", "); write("These are Stargate operation instructions."); write("The Dead Souls stargate system provides teleportation within " "the stargate network. To use the stargate network, one finds an " "idle stargate, then dials the name of some other known stargate. " "One then enters the outbound stargate, and if things go well, teleportation " "to the dialed stargate occurs. To travel to Uruk, if that were a " "valid stargate name, you would: dial uruk\n" "Once the stargate activates: enter stargate"); write("Currently available stargates are:"); write("%^BOLD%^%^YELLOW%^"+list+"%^RESET%^"); return 1; } static void create() { object ob; room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("Science Building Stargate Lab"); SetLong("This large room is the testing ground for the newly discovered stargate technology that allows for instant teleportation between distant locations. The main Science Building hallway is south.\n" "%^BOLD%^%^GREEN%^An instruction sign is here.%^RESET%^"); SetItems(([ ({ "sign", "instruction sign", "instructions sign", "instruction", "instructions" }) : "A sign you can read. It appears to be instructions for operating the stargate.", ])); SetInventory(([ "/domains/campus/obj/stargate" : 1, "/domains/campus/npc/kleiner" : 1, ])); SetExits(([ "south" : "/domains/campus/room/science2", ])); SetRead("sign", (: SignRead() :) ); } int CanReceive(object ob) { if(!ob) return 0; return room::CanReceive(ob); } void init(){ ::init(); }