#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(20); SetShort("stairwell"); SetLong("You are standing on a stairwell landing. Flights of stairs "+ "lead up and down, although the stairs up are roped off to prevent "+ "passage. The flickering fluorescent lights make it difficult to see what "+ "lies below here. There is a sign tied to the rope on the flight of stairs "+ "going up."); SetItems(([ ({"stairs","flight","flight of stairs"}) : "The stairs are made of concrete, appear to "+ "be part of the foundation of the building, and seem quite sturdy.", "landing" : "This is a landing between flights of stairs leading up and down.", "rope" : "Thick yellow construction rope. There's a lot of it tied to the " + "flight of stairs leading up, preventing your passage. There's a sign hanging "+ "on it.", ({"light","lights","fluorescent lights"}) : "Cheap lighting that doesn't seem to work "+ "very well. Occasionally the landing is lit orange, then white again by the flickering "+ "lights.", "sign" : "This is a handwritten, cardboard sign hanging on the roped-off stairs."])); SetExits(([ "north" : "/domains/campus/room/corridor3", "down" : "/domains/campus/room/basement" ])); SetDoor("north","/domains/campus/doors/top_stairs"); SetProperty("no attack", 1); } void init(){ ::init(); add_action("r_sign","read"); add_action("untie_r","untie"); } int r_sign(string str){ if(str=="sign" || str=="cardboard sign"){ write("The sign reads:\n"+ "WARNING! Second floor under construction, all access prohibited!\n"); say(this_player()->GetName()+" read the sign.\n"); return 1; } } int untie_r(string str){ if(str=="rope" || str=="yellow rope"){ write("The rope is quite firmly tied. You fail.\n"); say(this_player()->GetName()+" fails to untie the rope.\n"); return 1; } }