#include #include ROOMS_H inherit "/domains/cave/etc/cave_room"; void create() { ::create(); SetAmbientLight(0); SetShort("underground room"); SetLong("This is a dark underground room. The walls are rough and bare. Passageways lead south and north."); SetItems(([ ({ "ground", "rock", "rocks", "earth", "dirt", "stone", "stones" }) : "Rough and dirty, as one would expect from a simple underground area.", ({ "wall", "walls", "rough walls", "rough and bare walls", "bare walls", "bare and rough walls" }) : "Carved roughly into the earth, this passageway has walls that expose underground rock. Clearly this area was architected with utility and expediency in mind.", ({ "passage", "passageway", "This provides access to areas below the ground." }) : "This provides access to areas below the ground.", ({ "room", "here", "area" }) : "Carved roughly into the earth, this area has walls that expose underground rock.", ])); SetInventory(([ "/domains/cave/obj/tall_lamp" : 1, "/domains/cave/obj/lever" : 1, "/domains/cave/obj/chest2" : 1, "/domains/cave/npc/chieftain" : 1, ])); SetExits( ([ "north" : "/domains/cave/room/cavepass9", "south" : "/domains/cave/room/cavepass13", ]) ); SetClimate("indoors"); } void init(){ ::init(); }