#include inherit LIB_DUMMY; // These do not show up in desc, but you can look at them inherit LIB_PULL; // Makes the item pullable inherit LIB_PRESS; // Makes the item pressable int openDoor(object who) { object door1 = load_object("/domains/town/doors/welldoor1"); object door2 = load_object("/domains/town/doors/welldoor2"); if(!door1->GetClosed()){ write("The lever is already in the pulled position."); } else { write("You pull the lever, and the west door opens."); say(this_player()->GetName()+" pulls the lever, and the west door opens."); tell_room("/domains/town/room/well2","The east door opens, and the west door closes."); tell_room("/domains/town/room/well3","The east door closes."); door1->SetClosed(0); door2->SetClosed(1); } return 1; } int closeDoor(object who){ object door1 = load_object("/domains/town/doors/welldoor1"); object door2 = load_object("/domains/town/doors/welldoor2"); if(door1->GetClosed()){ write("The lever is already in the pushed position."); } else { write("You push the lever, and the west door closes."); say(this_player()->GetName()+" pushes the lever, and the west door closes."); tell_room("/domains/town/room/well2","The east door closes, and the west door opens."); tell_room("/domains/town/room/well3","The east door opens."); door1->SetClosed(1); door2->SetClosed(0); } return 1; } static void create() { dummy::create(); SetKeyName("lever"); SetId(({"lever","lever on the wall" })); SetAdjectives("wooden"); SetShort("a lever"); SetLong("It is a lever."); SetPress((: closeDoor :)); SetPull((: openDoor :)); }