#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(40); SetShort("Mansion Exterior"); SetNightLong("You are standing outside a large, beautiful mansion to the south, illuminated by lamplight. It towers over you and overhead you can see one of the second floor windows is open. The grass seems a bit wild around here, and the lawn continues west into the darkness. The mansion gate is north."); SetDayLong("You are standing outside a large, beautiful mansion to the south. It towers over you and overhead you can see one of the second floor windows is open. The grass seems a bit wild around here, and the lawn continues west into an overgrown garden. The mansion gate is north."); SetLong("You are standing outside a large, beautiful mansion " "that stands south of you. It towers over you and " "overhead you can see one of the second floor " "windows is open. The grass seems a bit wild " "around here, and the lawn continues west into " "an overgrown garden. The mansion gate is north."); SetItems( ([ ({"house","mansion"}) : "A stately pleasure dome.", ({"window","second floor window"}) : "This is " "an open window, high above you. If you had a ladder, you " "might be able to climb up enough to enter.", ({"grass","lawn","garden"}) : "Rather unkempt " "greenery. Looks like the gardener's been on " "vacation.", ({"gate","mansion gate"}) : "The entry point into " "the estate on which you now stand." ]) ); SetSkyDomain("town"); SetExits( ([ "north" : "/domains/town/room/gate", "west" : "/domains/town/room/garden", "south" : "/domains/town/room/mansion_int", ]) ); SetDoor("south","/domains/town/doors/mansion"); AddItem(new("/domains/town/obj/lamp")); } void init(){ ::init(); }