#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("a narrow path"); SetLong("This is a narrow path running north and south through a dense forest. The thick vegetation makes travel off the path impossible."); SetItems(([ ({ "path", "trail" }) : "A very narrow path that seems threatened all around by the looming woods. It's hard to imagine what force might have cut this thin trail into the vegetation here.", ({ "forest", "wood", "vegetation" }) : "All around is vegetation growing so incredibly dense that it is impossible to wander off the path.", ])); SetSkyDomain("town"); SetExits( ([ "north" : "/domains/town/room/narrow_path", "south" : "/domains/town/room/cratshack.c", ]) ); SetInventory(([ ])); } void init(){ ::init(); } int CanReceive(object ob){ if(answers_to("provost",ob)) return 0; return ::CanReceive(); }