#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(0); SetShort("a dark tunnel"); SetLong("This tunnel has very smooth stone walls and leads east. There is also an opening in the ceiling above."); SetItems(([ ({ "hole", "holes", "floor" }) : "These holes appear to be where spring water enters to flood the chamber and fill the well east of here. ", ({ "dirt", "dust" }) : "There's plenty of that here. Empty wells rarely get much priority on cleaning day.", ({ "bottom", "well" }) : "Dirty, musty, and unpleasant.", ({ "vermin", "rats", "bugs" }) : "Looks like they're hiding from you at the moment.", "haven" : "A nice place for vermin.", ({ "rock", "bedrock" }) : "This is dense, hard stuff deep underground.", ])); SetFlowLimit(40); SetInventory( ([ "/domains/town/obj/water_pipe" : 1, "/domains/town/obj/waterwheel" : 1, ]) ); SetExits( ([ "up" : "/domains/town/room/well3", "east" : "/domains/town/room/wtunnel2.c", ]) ); SetDoor("up", "/domains/town/doors/grate.c"); } void init(){ ::init(); }