#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetNightLight(10); SetDayLight(30); SetShort("Orc Valley"); SetLong("You are in a small valley below the sheer cliffs to the west. A band of orcs appears to have made this place their home, and you can see their ramshackle fortress toward the north. A well-traveled path leads east into a forest. A narrow path snakes its way southwest into the woods."); SetSkyDomain("town"); SetExits( ([ "east" : "/domains/town/room/clearing", "north" : "/domains/town/room/orc_fortress", "southwest" : "/domains/town/room/narrow_path.c", ]) ); SetInventory(([ "/domains/town/npc/orc" : 1, "/domains/town/npc/orc2" : 1, ]) ); } void init(){ ::init(); } int clean_up(int ref_exists){ return ::clean_up(); } void reset(){ }