#include #include #include #include inherit LIB_ROOM; static void create() { object ob; room::create(); SetAmbientLight(0); SetNoClean(1); SetTerrainType(T_SEAFLOOR); SetMedium(MEDIUM_WATER); SetShort("the sea floor"); SetLong("This is the bottom of a vast sea."); SetExits(([ "north" :"/domains/town/virtual/bottom/5,1", "south" : "/domains/town/virtual/bottom/5,-1", "east" : "/domains/town/virtual/bottom/6,0", "northeast" : "/domains/town/virtual/bottom/6,1", "southeast" : "/domains/town/virtual/bottom/6,-1", "west" : "/domains/town/virtual/bottom/4,0", "northwest" : "/domains/town/virtual/bottom/4,1", "southwest" : "/domains/town/virtual/bottom/4,-1", "up" : "/domains/town/virtual/sub/5,0,10" ])); SetInventory(([ "/domains/town/obj/stargate" : 1, ])); SetCoordinates("5,0,-11"); } int CanReceive(object ob) { if(!ob) return 0; return room::CanReceive(ob); } void init(){ ::init(); }