/* /domains/Ylsrim/room/weaponry_storage.c * from the Dead Souls Mud Library * created by Descartes of Borg 960302 */ #include inherit LIB_ROOM; static void create() { room::create(); SetNoClean(1); SetTown("Ylsrim"); SetProperties( ([ "login" : "/domains/Ylsrim/room/"+ "weaponry" ]) ); SetClimate("indoors"); SetShort("weaponry storage"); SetLong("Weaponry storage."); SetObviousExits("east"); SetExits( ([ "west" : "/domains/Ylsrim/room/"+ "weaponry" ]) ); } int CanReceive(object ob) { if( !living(ob) || creatorp(ob) ) return room::CanReceive(ob); else return 0; } void init(){ ::init(); }