#include #include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(10); SetShort("sewer"); SetLong("You are in the stinking underground tunnels of "+ "a sewer system. The air here is quite foul, "+ "and periodic blasts of steam from wall-mounted vents make it "+ "very hot and very humid. There is a foot-high stream of dark liquid "+ "covering the bottom of this tunnel, running east to west along "+ "the tunnel's length. The tunnel narrows dramatically here, and "+ "becomes so small that further movement west is not possible."); SetItems( ([ ({"tunnel","tunnels"}) : "Here the tunnel becomes so "+ "narrow that you can't go any further west. It looks like "+ "some debris has accumulated here over time, almost "+ "clogging the waste flow.", ({"sewer","sewer system"}) : "Though evidently in good repair "+ "and of modern construction, this is still a sewer tunnel, "+ "and it's hostile to human comfort.", ({"steam","vent","vents","wall-mounted vents"}): "Apparently "+ "there is industrial machinery nearby that exhausts hot steam "+ "through vents in the walls.", "air" : "It is rank with the reek of decomposing waste.", ({"wall","walls"}) : "The walls of the sewer tunnel are made "+ "of concrete and appear well-built and sturdy.", ({"stream","liquid","stream of liquid","dark liquid"}) : "Whatever "+ "this stuff is, water is not its main component. It's some kind "+ "of foul-smelling liquid waste, flowing along the bottom "+ "of the tunnel.", ({"sewage","waste","garbage"}) : "It appears that the fluid on the "+ "bottom of this tunnel is the result of garbage and waste "+ "processing. In liquid form, this garbage flows in here "+ "from the east.", ]) ); SetSmell( ([ "default" : "The stench of sewage and waste hangs here."]) ); SetListen("default","You hear faint echoes of dripping water."); SetExits( ([ "east" : "/domains/campus/room/sewer1.c" ]) ); SetInventory(([ "/domains/campus/obj/debris" :1 ])); set_heart_beat(10); SetFlyRoom("/domains/campus/room/access0"); } void init(){ ::init(); } int SteamBlast(){ object *temparr,*stuff,*lstuff; int i; stuff=all_inventory(); lstuff = ({}); for(i=0;i 0 && member_array(stuff[i],lstuff) == -1) lstuff += ({stuff[i]}); } for(i=0;i 0 && !creatorp(lstuff[i]) ) lstuff[i]->eventReceiveDamage(HEAT, 7,random(30)+10, "torso"); } tell_room(this_object(), "You are hit by a blast of scalding-hot steam!"); return 1; } void heart_beat(){ if(random(10) == 1) SteamBlast(); return; }