#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Humpbacked bridge"); SetNightLong("This is an old, humpbacked bridge, lit by a lamp post. It's seen better days, though it appears still quite stable enough. Some peculiar writing is scrawled on the bridge. A town is east of here. To the west is darkness. There is an unlit path leading down below the bridge."); SetDayLong("This is an old, humpbacked bridge. It's seen better days, though it appears still quite stable enough. Some peculiar writing is scrawled on the bridge. The bridge spans a river below. A town is east of here, and a dark forest looms west. There is a small path leading down below the bridge."); SetItems( ([ ({"cracks","surface","bridge"}) : "The bridge " "surface has a few cracks, but they seem old " "and minor...mostly signs of how long the " "structure has withstood the the elements.", ({"span","river","stream","bank"}) : "Below " "you is a small river with a powerful, " "swift current. You might be able to climb " "down the bridge to get to the riverbank " "below.", "town" : "A small town lies east of here.", ({"writing","scrawl","grafitti","grafitto", "writing on bridge", "peculiar writing", "peculiar writing on bridge"}): "Grafitti is written here, in an odd and " "uncertain hand, as if unused to the effort " "of writing.", ({"path","forest","dark forest"}) : "West of the " "bridge is a path going into a dark forest." ]) ); SetSkyDomain("town"); SetExits( ([ "east" : "/domains/town/room/road2", "west" : "/domains/town/room/forest_path1", "down" : "/domains/town/room/riverbank", ]) ); SetRead(({"writing","scrawl","grafitti","grafitto","writing on bridge", "peculiar writing on bridge"}), "HVMANES EVNT DOMVS"); AddItem(new("/domains/town/obj/lamp")); } void init(){ ::init(); }