#include inherit LIB_ROOM; static void create() { room::create(); SetClimate("indoors"); SetAmbientLight(30); SetShort("The Healing Chamber"); SetLong("This is the work chamber of Clepius the healer. " "This is where he performs medical procedures on " "his customers. A desk in the corner overflows with " "notes and books. The reception and waiting area is " "east of here."); SetItems( ([ "desk" : "This is where Clepius does " "paperwork and research.", ({"notes","books","notes and books"}) : "These " "are the contents of the doctor's desk.", "corner" : "Location of the desk." ]) ); SetExits( ([ "east" : "/domains/town/room/healer", ]) ); SetRead( ({"notes","books","notes and books"}) , "That belongs to Clepius and it's private." ); SetProperty("no attack", 1); SetInventory(([ "/domains/town/obj/bbucket" :1, "/domains/town/npc/clepius" : ({60, 1}) ]) ); SetProperty("busy",0); } int CanReceive(object ob) { if(playerp(ob) && !creatorp(ob) && GetProperty("busy") == 1){ message("info","The doctor is with a patient right now. Please "+ "wait until you are called.",ob); return 0; } return 1; } void init(){ ::init(); }