#include #include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("West Village road"); SetNightLong("This is a well-traveled road, illuminated by a lamp light. It leads east into town and west toward an old, humpbacked bridge. A grand mansion is south."); SetDayLong("This is a well-traveled road, leading east into town and west away from it. An old, humpbacked bridge is west of here. A grand mansion is south."); SetItems(([ ({ "fort", "fortress", "fortress in the distance" }) : "It can't be seen well from here, but far north is what appears to be a large fortress built on a high plateau.", ({ "road", "roads" }) : "This is a simple east-west road that goes east into town and west away from it. Another road, paved with cobblestones, intersects here to the north and leads high toward a fortress in the distance.", "cobblestone road" : "This is where a cobblestone road begins that is built on an steep incline and rises up as it leads north to a high plateau.", ])); SetSkyDomain("town"); SetExits( ([ "east" : "/domains/town/room/road1", "west" : "/domains/town/room/bridge", "south" : "/domains/town/room/gate.c", ]) ); AddTerrainType(T_ROAD); AddItem(new("/domains/town/obj/lamp")); } void init(){ ::init(); if(mud_name() == "Dead Souls Omega" && !GetExit("north")){ } }