#include #include inherit LIB_ROOM; static void create() { room::create(); SetClimate("outdoors"); SetAmbientLight(30); SetShort("Village Path"); SetNightLong("Still illuminated by lamp post, Village Road becomes less of a road here and more of a dirt path. The shore of the eastern sea is almost visible from here. The village schoolhouse is north, and the shore is east. The village stables are south."); SetDayLong("As it travels from west to east, Village Road becomes less of a road here and more of a dirt path. The shore of the eastern sea is almost visible from here. The village schoolhouse is north, and the shore is east. The village stables are south."); SetItems(([ ({ "building", "schoolhouse", "school", "village school", "village schoolhouse" }) : "A small but well-kept wooden building where townsfolk and their children go to acquire knowledge.", ({ "building", "buildings" }) : "Structures designed for human occupancy.", ({ "shore", "village shore" }) : "The shore of the eastern sea is east of here.", ])); SetSkyDomain("town"); AddTerrainType(T_ROAD); SetExits( ([ "west" : "/domains/town/room/vill_road3", "north" : "/domains/town/room/school", "east" : "/domains/town/room/shore", "south" : "/domains/town/room/stables.c", ]) ); SetEnters( ([ ]) ); AddItem(new("/domains/town/obj/lamp")); } void init(){ ::init(); }