#include #include inherit LIB_COMMAND; int cmd(string str){ write("You snap your fingers, and permit hostilities to resume."); say(this_player()->GetCapName()+" snaps "+possessive()+" fingers "+ "and permits hostilities to resume."); foreach(object combatant in get_livings(environment(this_player()))){ combatant->eventUnQuell(); if(combatant->GetInCombat()) tell_object(combatant,"You resume fighting."); } return 1; } string GetHelp(){ return "Syntax: unquell\n\n" "Allows quelled combat to resume.\n" "See also: quell"; }