#include inherit LIB_ROOM; void create() { ::create(); SetProperty("light", 1); SetProperty("indoors", 1); SetProperty("no castle", 1); SetListen("default", "Sounds taunt you from every direction."); SetSmell("default", "Musty odors arise from deeper into the " "mountain."); SetShort( "Tunnel entrance under the Daroq Mountains"); SetLong( "You are inside the poorly lit tunnel of goblins under the Daroq " "Mountains. The only source of light is the opening to the outside. " "As the tunnel drops down deeper into the mountain, it gets even darker." " On the east wall a thick clump of bushes has grown up in " "front of a small cave making it difficult to see it. " "Off to the northeast you can see a rocky path."); SetItems( (["tunnel" : "It is very dim.", "light" : "There is not much of it.", "opening" : "It leads to the outside world.", "mountain" : "You feel evil throughout it."]) ); SetExits( ([ "out" : "/domains/Praxis/pass2", ]) ); AddExit("down", "/domains/Praxis/mountains/tunnel1", (: "go_down" :)); } int go_down() { if(this_player()->query_level() > 10) { message("my_action", "A magic force prevents you from going " "further into the mountain.", this_player()); return 0; } return 1; }