#include #include ROOMS_H inherit LIB_NPC; private object __Target; void heart_beat() { ::heart_beat(); if(__Target && environment(__Target) != environment(this_object())) { message("say", "%^BOLD%^%^RED%^The guard tells you: %^RESET%^"+ "An' where do ya think you're goin' buster??", __Target); __Target->eventMoveLiving(environment(this_object())); } } void set_target(object ob) { if(!ob) return; __Target = ob; }