#include #include ROOMS_H inherit LIB_ROOM; void create() { room::create(); SetAmbientLight(5); SetShort("A Dark Cave"); SetLong("This is a small cave at the base of a cliff. A stone door is set into the south wall."); SetClimate("indoors"); SetInventory(([ "/domains/town/weap/fellsword" : 1, "/domains/town/obj/scroll_resurrection" : 1, ])); SetExits(([ "south" : "/domains/town/room/cave_entrance", ])); SetDoor("south", "/domains/town/doors/stone.c"); } void init(){ ::init(); }