#include inherit LIB_ROOM; void create() { ::create(); SetProperty("light", -1); SetProperty("indoors", 1); SetProperty("no teleport", 1); SetProperty("no castle", 1); SetSmell("default", "The stench in here is foul and trapped."); SetShort( "A dark chamber under the mountains"); SetLong( "You are in a very dark chamber, illuminated only by your " "light source."); SetItems( (["light" : "What light?", "tunnel" : "It is very dark.", "chamber" : "You cannot see it very well."]) ); SetExits( (["east" : "/domains/Praxis/mountains/tunnel1"]) ); } void reset() { object arm, mon; ::reset(); if(!present("goblin")) { mon = new(LIB_NPC); mon->SetKeyName("goblin"); mon->SetId( ({ "soldier", "goblin", "goblin soldier" }) ); mon->SetShort( "Goblin soldier"); mon->SetLong( "An ugly monster who has likely never seen " "the light of day."); mon->SetLevel(3); mon->SetRace( "goblin"); mon->SetAggressive( 10); mon->SetMorality(-140); mon->set_languages( ({ "goeblesque" }) ); mon->set_speech(10, "goeblesque", ({ "Piss off.", "Go away or die!" }), 1); mon->SetHealthPoints(240); mon->SetGender("female"); mon->SetRace("human"); mon->move(this_object()); arm = new(LIB_ARMOR); arm->SetKeyName("boot"); arm->SetId( ({ "left boot", "boot", "goblin boot" }) ); arm->SetShort( "Left goblin boot"); arm->SetLong( "A boot for left foot made from the " "rotting leather goblins can only find."); arm->set_type("boot"); arm->set_limbs( ({ "left foot" }) ); arm->set_ac(3); arm->set_mass(120); arm->set_value(50); arm->move(mon); mon->force_me("wear boot"); } }